Marth vs Fox

Good Offensive Options

Overall

  • Running Shine → wavedash → grab
  • Wakeup Shine
  • Find ways to cross them up with dash
    • Dash thru backside shine
    • Like dash way through into uptilt or bair
  • Hitting your confirms off of nair (either vs grounded or in-the-air marth)
    • Low percent (sketchy): nair into uptilt or grab or dashdance to avoid their likely grab
    • Mid percent: nair into nair into nair… Or nair into dash attack or bair
    • High percent: Nair into upsmash, or up air.

Low %

  • Laser
    • Single laser is a fine idea. So is double. 
    • Don't be predictable with laser → laser → nair in…
  • Spaced strong bair
    • They can't really grab this, does good damage
  • Drill (Wave)Shine Grab
  • Mid %
    • Run Up undershoot Nair
      • Into dashback

Mid %

  • Fullhop → waveland in uptilt mixup
  • Nair → nair → nair lol
  • Uphtrow backair
  • Drill → shield+cstick-up (buffered jump) → falling upair if they grabbed
    • This baits grab
    • fatgoku is good at this

Kill %

  • On shield:
    • Nair Shine Instant Upsmash in the corner. It'll either push them to ledge or they'll die
  • Backairs → edgeguard
    • Can be fullhop bair or bair in place
  • Sharking
    • Probably just upair
    • On FD:
      • You can upsmash their landing
    • Can also shark with DD → grab or nair

Avoid

  • Nairing from middle-distance / far
  • Uptilt in neutral
    • Too slow / low range / low active frames. ez to grab. Try dtilt instead?
  • Wakeup spotdodge
    • Instead do shine or wake up dashback. or even wake up jab maybe???
  • Spamming FH Nairs
    • Instead do fullhop → one of: maybe late nair/later drill/nothing / double jump to a plat
  • Spamming FH Falling Drill
    • this is easy to grab

They're Looking For

Low Percent:

  • Dash Dance → Grab
  • SH Fair → Grab
  • Corner camp → Downthrow off stage

Higher Percent:

  • Still dash dance grab
  • at really high % they want to dtilt me off
  • Raw Fsmash
  • nair nair nair nair

Their Common Habits (and how to counter)

  • SH Fair/nair → dashback
    • hard to deal w/ honestly. just accept it and laser sometimes?
  • Trying to grab every nair I do
    • undershoot instant dashback → dash back → grab their grab
  • Spamming Dashback
  • Teching on platforms with roll (especially away)
    • Wait and then fh / dj upair
    • Or try jumping onto plat and grabbing? But no good followups off this

Stage Positioning

  • I have to make sure to utilize platforms, especially when I'm at high percent.
  • Camping from really far away as fox isn't that great for making progress against marth.
  • Cornered marth is not actually that scary
    • People are scared of marth doing dthrow dtilt, but really marth is in a very vulnerable position over by ledge.

Edgeguards

  • Default to grabbing ledge at some point
  • Stand with your back to ledge and then sh jump out shine (they'll think ur grabbing ledge)
    • Or, do the actual marth killer as a good mixup. cody has a good video on it. It actually work really well, lol. It takes a while to set up, given that you have to roll into position.
  • Marth Killer 2.0 is good
    • But so is grab ledge → Big Double jump back refresh if you think they're gonna do a late-ish sweetspot (maybe after they side b stall)
  • DONT:
    • just give them ledge for free

My Recovery

  • Generally recover with high up b
    • Up b to top plat
    • up b to side plat
    • up b horizontally just above downtilt height. (BC this also threatens up b to ledge)
  • Side b shorten to ledge (from above)
  • Side b vertical / horiz sweetspot to ledge

On My Grab

  • at 0:
    • can't do all that much
  • Grabs in corner:
    • Low % Fthrow off instant double jab into shine. You can catch their jump
      • Can also fthrow dtilt
    • Backthrow off
      • Into probably grab ledge

Wakeup options

  • Dashback usually best
  • Tech in place shine
  • Wakeup shine instant fullhop (my fav lol)

Stage Preference

  • Dreamland
  • Battlefield
  • Yoshis/Fountain/Stadium
  • FD

Player-Specific

Umar

  • Does dtilt at high percent
    • I should spam shield
  • When I'm high percent he up b's to stage / to hit me

Aerius

  • good off grab
  • swings a lot
  • f smash edge guards
  • good sdi

try

  • running shine
  • more grounded movement
  • shine spike eg

Forrest

  • favors attacking over grabs
  •  

Typhoon

  • Will f smash eventually
  • Comes down with aerials
  • Recovery can be exploited